The craft command tool is a powerful developer tool that lets you quickly scaffold your project with models, controllers and views as well as condense nearly everything down to it’s simplest form via the craft namespace.
For example, In Django you may need to do something like:
The craft tool condenses all commonly used commands into its own namespace
All scaffolding of Masonite can be done manually (manually creating a controller and importing the view
function for example) but the craft command tool is used for speeding up development and cutting down on mundane development time.
The possible commands for craft include:
To create an authentication system with a login, register and a dashboard system, just run:
This command will create several new templates, controllers and routes so you don’t need to create an authentication system from scratch, although you can. If you need a custom authentication system, this command will scaffold the project for you so you can go into these new controllers and change them how you see fit.
These new controllers are not apart of the framework itself but now apart of your project. Do not look at editing these controllers as editing the framework source code.
If you wish to scaffold a controller, just run:
This command will create a new controller under app/http/controller
. By convention, all controllers should have an appended “Controller”. For example in order to make a dashboard controller, you should run craft controller DashboardController
and not craft controller Dashboard
although you can name your controllers however you like.
If you’d like to start a new project, you can run:
This will download a zip file of the MasoniteFramework/masonite
repository and unzip it into your current working directory. This command will default to the latest release of the repo.
You may also specify some options. The --version
option will create a new project depending on the releases from the MasoniteFramework/masonite
repository.
Or you can specify the branch you would like to create a new project with:
After you have created a new project, you will have a requirements.txt
file with all of the projects dependencies. In addition to this file, you will also have a .env-example
file which contains a boiler plate of a .env
file. In order to install the dependencies, as well as copy the example environment file to a .env
file, just run:
The craft install
command will also run craft key --store
as well which generates a secret key and places it in the .env
file.
All frameworks have a way to create migrations in order to manipulate database tables. Masonite uses a little bit of a different approach to migrations than other Python frameworks and makes the developer edit the migration file. This is the command to make a migration for an existing table:
If you are creating a migration for a table that does not exist yet which the migration will create it, you can pass the --create
flag like so:
These two flags will create slightly different types of migrations.
After your migrations have been created, edited, and are ready for migrating, we can now migrate them into the database. To migrate all of your unmigrated migrations, just run:
You can also refresh and rollback all of your migrations and remigrate them. This will basically rebuild your entire database.
You can also rollback all migrations without remigrating
Lastly, you can rollback just the last set of migrations you tried migrating
If you'd like to create a model, you can run:
This will scaffold a model under app/ModelName
and import everything needed.
If you need to create a model in a specific folder starting from the app
folder, then just run:
This will create a model in app/Models/ModelName.py.
Service Providers are a really powerful feature of Masonite. If you'd like to create your own service provider, just run:
This will create a file at app/providers/DashboardProvider.py
Read more about Service Providers under the Service Provider documentation.
Jobs are used for Masonite's queue systems. You can create these Queueable
classes and they will be able to be loaded into different queues. To create a job, run:
This will create a job inside the app/jobs
directory.
Views are simply html files located in resources/templates
and can be created easily from running the command:
This command will create a template at resources/templates/blog.html
You can also create a view deeper inside the resources/templates
directory.
This will create a view under resources/templates/auth/home.html
but keep in mind that it will not create the directory for you. If the auth
directory does not exist, this command will fail.
Jobs are designed to be loaded into queues. We can take time consuming tasks and throw them inside of a Job. We can then use this Job to push to a queue to speed up the performance of our application and prevent bottlenecks and slowdowns.
Jobs will be put inside the app/jobs
directory. See the Queues and Jobs documentation for more information.
You may create a PyPi package with an added integrations.py
file which is specific to Masonite. You can learn more about packages by reading the Creating Packages documentation. To create a package boilerplate, just run:
Packages that are built specifically for Masonite in mind will typically support publishing commands. Publishing commands are a way that packages can scaffold and integrate into Masonite. Publishing commands can allow third parties to: create or append to configuration files, create controllers, create routes and other integrations. Read more about publishing by reading our Publishing Packages documentation. To publish a package just run:
You can run the WSGI server by simply running:
Masonite comes with a way to encrypt data and by default, encrypts all cookies set by the framework. Masonite uses a key
to encrypt and decrypt data. Read the Encryption documentation for more information on encryption.
To generate a secret key
, we can run:
This will generate a 32 bit string which you can paste into your .env
file under the KEY
setting.
You may also pass the --store
flag which will automatically add the key to your .env
file:
This command is ran whenever you run craft install
Great! You are now a master at the craft command line tool.